Managing CBO files

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Jim Henry
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Post by Jim Henry » Thu Jan 05, 2006 3:07 pm

pastor wrote: While in the [earlier Miditzer version] I had set up
a lot of pistons and they are still working fine of course when I use
that prgm.  I believe I should be able to just move the .cbo from
that version over to the .50 and have those pistons there as well from
all that I have read.  It should be called Miditzer.cbo and all I
need to do is copy it and put it in .50 in place of the present .cbo
(saving it first of course to a new name)  (Combination Action
Part 2)   I thought I tried that but it didn't seem to
work.   Is my thinking correct, and I'm doing something
wrong??



Clyde

Your thinking is basically correct.  The combinations are stored in files that have the extension ".cbo". 

The one thing I would revise in your thinking is the purpose and use of
the special Miditzer.cbo file.  Miditzer.cbo is used to save the
combinations as they exist when you exit the Miditzer and restore the
combinations when you load the program again.  You shouldn't rely
on the Miditzer to preserve your useful combinations.  It's just
too easy for you to do something unintended to the combinations and
then have the error compounded by exiting the Miditzer and saving the
bad combinations over your good combinations.

There are two functions on the menu that you should use when you are
putting together useful CBO files--Save Combo File As and Load Combo
File.  Combo files can be named whatever you like using Save Combo
File As.  I would recommend saving any useful combinations under a
name other than Miditzer.cbo.

You can load an entirely new set of combinations at any time with Load
Combo File.  Whenever the presently loaded combinations are
unsatisfactory use Load Combo File to bring in one of your named Combo
Files.  Just remember that loading a Combo File will wipe out
everything that is currently in the Combination Memory.  Do a Save
Combo File As first if there is anything you want to save.

Getting to your specific situation, in version 0.50 use the Load Combo
File to load the Miditzer.cbo file that is in the directory for the
earlier version.  Then do a Save Combo File As to put a copy in
safekeeping.

Now the potentially bad news, if what you were doing wasn't working as
expected it is possible you wiped out your good combinations sometime
before you tried moving them.  You might want to start the old
version and confirm that the combinations are OK.  Then do a Save
Combo File As in the old version to create a copy that you can Load in
the new version.

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pastor
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Post by pastor » Thu Jan 05, 2006 9:10 pm

Thanks Jim,
    I had done all of the above with no problem. 
The only thing I didn't realize was that I could load my named .cbo
without changing it.  I thought I had read somewhere that you had
to change it in the pgm file to Miditzer.cbo while storing the one
already there under a different name.  I am glad to know that I
don't have to do that.  I hope you found my answer in the former
topic, that I had put the wrong .cbo file in .50 and that is why it
didn't work.  I WAS VERY CAREFUL not to mess with what was already
established!!  Thanks for your patience. 
    I would like to run past you an idea about a
program (if I can find it again) that VERY SIMPLY allows a multiple of
switches to essentially control any of the keys on a computer
keyboard.  We use that for our Flight Simulator mockups to change
keyboard switch operation to proper aircraft control equivalents.  This
would necessitate, in the new 3 manual version, having EITHER the 33
manual percussions and the 8 traps assigned to keys on the computer
keyboard.  The other option would be to have the 33 pistons, the 8
traps, and the 5 piston "usage" buttons assigned to the computer
keyboards.  This would allow in the former instant
addition/subtaction of percussions to a piece.  Since only the
most dedicated will get stop control this would be a very helpful
addition.  Not being a programmer in any fashion I have no idea if
it is possible to do any of that.  You already have the 23 pistons
in the 2 manual assigned I believe so maybe, if you cared to, the other
would be possible??

Clyde

pastor38722.8843055556

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pastor
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Post by pastor » Sun Jan 08, 2006 9:59 pm

Jim,
    I didn't know where else to post this.  It is a
follow up to the above.  I may be way late with this information
and it may well have been posted somewhere else but the website for the
equivalent keyboard controller which would be ideal for the things I
mentioned in the above post plus many others that can relate to a keyboard switch
or combination of keys such as Shift - 1, Ctrl 1 etc by just throwing a
switch, contact or STOP TAB with a basic unit controlling up to 72 such
switch possibilites.
    It is www.hagstromelectronics.com/
See what you think.

Clyde

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Jim Henry
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Post by Jim Henry » Mon Jan 09, 2006 2:18 am

It is not my intent that the computer key input become a connecting
point for customized hardware.  That function is better handled
using MIDI since we are already using MIDI to handle to musical
keyboards.  It may be that the computer keyboard will provide an
easier interface in some situations but it is never going to be able to
offer as much capability as MIDI.

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Post by pastor » Mon Jan 09, 2006 11:42 am

Thanks for your reply Jim.

Clyde

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